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Gepostet von ramius am 14. Juni 2010

Version 1.0.3.1

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- Fixed the changelog ingame to be the correct version

Version 1.0.3

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Darkwood Vale

- Removed two neutral spawns, replaced them with outposts

- Replaced two of the higher tier neutral camps with tier 1 neutrals

- Outermost towers are now level 1 towers (instead of level 2)

* This means they will do slightly less damage and less starting health, same as the outer most towers on Caldavar

- Lowered building health on this map by 25%, lowered ranged rax health regeneration rate by 25% (these changes only affect the darkwood vale map)

- Moved some trees to allow better ward spots to cover runes

Ingame

- Players will no longer see trees die in fog

* Meaning, juking with Logger’s Hatchet / Runes of Blight is now much more fun!

- Added an interface option for “Double Activate.” When enabled, certain items and abilities may be double-clicked (or double-activated) for automatic use:

* Homecoming Stone and Post Haste teleports you home

* Health Potions and Mana Potions are used on self

* Tablet of Command, Stormspirit, Charged Hammer, and Nullfire Blade are used on self

* Portal Key blink towards home

* Grace of the Nymph, Inner Light, Protective Charm, Camouflage, Nature’s Protection, Arcane Hide, Healing Wave, Cursed Shield, Fire Shield, Frenzy, and Focus Buffer are used on self

- Added new game interface option “Move To Spawn On Disconnect”

* When enabled, the server will automatically issue a move command to your hero to move back to base whenever you crash, freeze, or lose your internet connection

- Added new keybind: “Cancel And Hold Position”

* Functions exactly like “Hold Position”, except it also cancels animations

* Players who want this functionality can replace their current Hold keybinding with the new Cancel and Hold keybinding

- A unit in the air no longer gains the 25% “uphill miss chance” evasion

* Units stunned by Witch Slayer or Magmus or tossed by Pebbles won’t gain extra evasion

* Couriers and Tundra bird won’t gain extra evasion

- Health and Mana bars for heroes will now show the damage they take

* This new ’shadowed’ bar can be turned off in the options menu

- If the player drag-selects, and the current active control entity is not a hero, and the selection contains a hero, then the active control entity will become the first hero in the selection.

* This allows players to drag-select ophelia + her creeps and ALWAYS have Ophelia as active, regardless of the last active unit.

- Scorescreen now contains voting options (kick, pause, concede, remake) and add friend functionality

- The camera will no longer shake when an effect (such as homecoming stone) is played in fog

- Fix to properly calculate a player’s exp/min, even if he reached max level

- Neutral creep agro range for allc reeps set to 300 (some were 250, some were 300)

- Vulture Lord now has a +3 AOE armor aura

- Fix to Kongor so he won’t wonk out and no one can hit him anymore

- Added a visual effect for Main health bars, they now course with energy

- Modified the internal random number generator to use a much higher quality distribution of random number

- Dual target abilities now properly ignore trees if their target scheme ignores them

- Hero health/mana bars are now shadowed with 500ms delay on the shadows

- Gold lerps to its actual value over 350m

- Toggles are correctly propagated to illusions

* Fixes illusion steamboots, illusion fayde stance, etc

Pre-Game

- Added “Potential Hero Selection” functionality

* At the hero selection screen, you can right-click on any hero to make it your “Potential Hero”

* Spectators and anyone on your team can see your potential hero (the enemy team can’t)

* If you run out of time, you will select that hero rather than randoming

- Prevent the “5… 4… 3… 2… 1… Let’s get it on” countdown from happening after the hero selection screen

- Loading bar now courses with energy

- The game lobby will no longer display the message “PlayerName has connected.” once for their initial connection, and again when they have finished loading

* It will now say “PlayerName is connecting.” and “PlayerName has connected.” to distinguish the different events

- Set the max channel chat message (250), max game chat message (150), chat channel topic (140), and channel name length (30).

- Channel messages will only play sounds when receiving a message in the current channel that has focus

* This fixes all the sounds that used to play when a user was in multiple channels at the same time

- The channel name + topic area of the channel is now truncated off properly and no longer wraps off the panel onto the rest of the UI for long channel topics

- Added a hovertip to the channel name + topic so if the topic is 95+ chars, if you hover over it it displays the full topic, similar to how long game names work in the Public Game interface

- The game lobby will now play the epic lobby.mp3 music

- Moved the voip mute button/icon things to the small colored circle to the side of the player slot (which normally is only used for the right-click menu) in all game phases

* The normal right-click menu (which is only available pre-hero-picker) now occupies the same spot used to show the player’s avatar/left-click to join button)

General

- Fixed a bunch of random crashes caused from clicking the “Disconnect” button

* Before, clicking the button had a small random chance to corrupt a random place in memory that caused you to crash at a random time doing something random

- Updated the wording of some of the tooltips to be a bit more clear

- When viewing a player’s stats, “Public Statistics” is now selected by default (previously “Ranked Statistics”)

- Prevent a buddylist bug when the user loses connection to the chat server, then reconnects to the chat server

- Russian stringtables updated

- Fixed lock camera on player not turning off after a replay

- Profanity filter is now optional

- Follow fix: If two players are following each other and one of them joins a game, the other one will now join that game instead of both of them disconnecting

- Fixed a spelling error in the matchmaking interface

- Fixed crash when CLIPBOARD selection is unowned and an attempt is made to paste

- Fixed an issue that disconnected a user if they typed a player’s name into the IM window

- Fix to the close button of the MOTD so you can click it easier

- Fixed mousewheel events not having the correct coordinates in windowed mode

- Re-organized the options menu slightly

- The game list is no longer cleared when closed

* The list will only auto-refresh when it is opened for the first time or a game starts

- Fixed Official Stats or No Stats showing up when you invite someone to a game

- Removed cast time on Taunt

Items

Courier

- Will now be attacked by Towers and the Well

Geometer’s Bane

- Grants 0.1sec invulnerability on activation

Hellflower

- Damage increased from 40 to 45

Plated Greaves

- Will no longer apply it’s buff to Wildsoul’s bear

Puzzlebox

- Recipe increased from 1100 to 1250

Shrunken Head

- Added to the tooltip that it cannot be dispelled

Steamstaff

- Price lowered to 800 from 900

Stormspirit

- No longer silences or perplexes, just stuns

* This allows you to queue up orders while under it’s effects

Heroes

- Maliken, Warbeast, and Wildsoul transformations will no longer act stupid when Dark Lady Ults

- Valkyrie Arrow, Devourer Hook, and Voodoo Casks will no longer hit couriers

- Added new Legion Strength hero, Tundra

* Based on Rexxar the Beastmaster from DotA

Accursed

- Fire Shield dispels stuns once again

- Flame Consumption will no longer automatically activate below 400hp. Must be cast manually.

* This means that silences/stuns/etc will prevent Accursed from triggering his ult

- Staff of the Master now lets Accursed use Flame Consumption while silenced

Arachna

- Spider Sting will no longer stand there like a dummy if a hero blinked while the projectile was midair

Behemoth

- Initial 200/275/350 Magic damage on Shockwave is now Superior Magic, meaning it will go through magic immunity

Bubbles

- Shell Surf vision increased from 600 to 800 units and now keeps granting vision if it goes the max distance for 3.34 seconds.

- Fixed a bug with Shell Toss that was resetting the cooldown incorrectly

- Song of the Sea now hits units in fog and invisible units

- Take Cover no longer perplexes

- Kelp Field will no longer deal damage or stun magic immune heroes

Chipper

- Attack time increased from 350ms to 450ms

Corrupted Disciple

- Electric Tide now is now correctly displayed when originating from a position within fog

Deadwood

- Base strength increased from 23 to 25

- Base Armor increased from 2.24 to 2.74

- Creeps will no longer dispel the tree

Engineer

- Fixed the Turret’s attacks eating Nullstone

- Tinker cooldown increased from 15 to 20

- Tinker manacost increased from 25 to 50

Forsaken Archer

- Call of the Damn’s skeletons will no longer trigger neutrals to use their abilities

Gauntlet

- Infernal Instability now has an instant cast time

- Cast range on Grapple increased from 625/800/975/1150 to 725/850/975/1150

Hammerstorm

- Mighty Swing can now be toggled on and off

Hellbringer

- Base armor lowered from 2.4 to 1.4

- Life Void cooldown increased from 7 seconds to 10 seconds

Magmus

- Volcanic Touch now correctly deals damage to Mechanical units

Maliken

- Fixed tooltips

- Possession manacost lowered from 150 to 100

Nymphora

- Number of people taken with her Teleport increased from 0,1,2 to 1,2,3 additional targets per level

Pandamonium

- Slow from missing a Cannonball lowered from 4s to 2s

Pollywog Priest

- Max distance of Electric Jolt lowered by 200

Pyromancer

- Phoenix Wave can now target both units and the ground

Sand Wraith

- Using Manifest no longer kills all active illusions

Soul Reaper

- Added to the ult tooltip to correctly state the cooldown changes to 70s at all levels with it

Soulstealer

- Fixed the “being knocked down” while using an item bug

Succubus

- Fixed a bug causing sleep to sometimes be removed instantly by a creep

- Succubus’ Hold cooldown lowered from 120s at all levels to 120/110/100

Swiftblade

- Base movespeed increased from 300 to 305

- Returned attack no longer triggers responses like Corrupted Disciple’s Static Discharge

Valkyrie

- Javelin will now leave lingering vision if it hits nothing

- Tweaked Prism to correctly hit invulnerable allied heroes

Wildsoul

- Damage when the bear dies now properly goes through immunities

- Updated his tooltip to reflect that he takes damage when his bear dies

- Beardulon abilities reworked very slightly

* Gains Return at level 1

* Gains Entangling Claws at level 2

* Gains Demolish at level 3

* Gains Magic Resist at level 4

- Wild cast time removed, letting him cast it on the run

- Base movespeed while in Bear Form increased from 270 to 285

Wretched Hag

- Bat Blast can now target both units and the ground

Zephyr

- Cyclone damage halved against non-hero units

Kategorien: Allgemein, Patches